
There will be a white mark in between the timer and the health bars to indicate who is currently lower in life. However, for the player with lower life, Reflection Guard can be done for free. Useful for making an opponent whiff part of their blockstring for you to punish, or preventing a mixup while you are being locked down by an assist's attack. It will spend half a bar of your meter, and push the opponent a short distance back. Pushblock) You can perform a Reflection Guard by pressing any two attack buttons (A/B/C, not S) during blockstun. Red Trump Cards are definitely easier for new players to use as a comeback tool, so try using characters that have them. Trump Cards have strike and projectile invincibility on frame 1, so you can use it as a wake-up reversal. However, you can only hold a max of 2 Trump Cards, so if you're about to lose a round and still have 2, you might as well use it. You start out with 2 Trump Cards at the start of the match, and any time you lose a round you gain 1 back. Use your Trump Cards Your character's Trump Card is performed by pressing A+C, and can help swing the round in your favor. Don't use Escape Blast to burst out of combos until you've gotten more used to this game, unless you're actually going to lose the entire match.
DENGEKI BUNKO FIGHTING CLIMAX IGNITION TIER LIST FULL
Even doing a Power Blast at full screen is fine, honestly. Ideally you'll want to hit the opponent with the Blast to gain a bonus bar of meter, but you'll still be safe if they block it (it's ☐ on block). So if you have Blast ready, just do a Power Blast (a Blast done while in neutral) to quickly gain a lot of meter. How should I be playing this game? Beginner Tips Use Power Blast over other Blasts In this game, meter is very important for being able to deal additional damage beyond simple combos. Here are the menu translations for vanilla DFC. However, if you feel like experimenting with other assists, here are a few generically strong options:Ĭelty: Great for wakeup oki and mid-range pokes Dokuro: Great for preemptive anti-airs and combo extensions Iriya: Great projectile after meals, and eventual full-screen attack with enough uses Kuroneko: Great for lockdown Mashiro: Great for lockdown Rusian: Great for forcing action, and a counter Zero: Great for counters Where can I find menu translations? It's recommended to start with the assists listed on your chosen character's page. Anyone can win even at the highest level. You will notice that the tiers only range from S to A-, which is intentional to show that this game is considered very balanced, and that the worst matchups are barely 6-4. S: Shana, Yuuki, Tatsuya, Asuna, Kirino, Kuroyukihime A: Tomoka, Taiga, Mikoto, Quenser, Shizuo, Kuroko, Rentaro A-: Emi, Selvaria, Yukina, Miyuki, Kirito, Akira, Ako Rushdown: Akira, Asuna, Kirino, Kuroko, Taiga Zoning: Kuroyukihime, Mikoto, Miyuki, Selvaria, Yukina Grappler: Shizuo Setplay: Tomoka Versatile: Emi, Tatsuya, Yuuki, Rentaro Big Damage: Kirito, Quenser, Shana Assister: Ako This is based on their general strengths, sorted alphabetically.
